Old Content Tibia Questions
Disclaimer: I have to clarifiy that i separed old content as everything that were released before 2012-2015.
If we go to the old mobs/respawns/cities on tibia, we could notice most of those things are outdated, from raids to respawns, even simply the mobs rates/stats/mechanics are outdated, then we have this brand new content from years later that is simply better and more comfortable, content that become introduced on the middle of the old content generating a notorious discrepancy on tibia, from lore to gameplay, from mechanism to rates, everything released on new content, even the content aimed to low lvls, is considerably better than almost everything that exists on the old content even when those mobs got loot/exp improvements, a quick example is stone refiners/coryms against dark cathedral or whatever "f2p" content or for example mother of ancient scarab lair/lions mountain against the old content pre 100. Thais/Carlin/PH raids where the city is being threatened by mobs that aren't a trouble anymore in the gameplay nor the lore, on thais exists MOTA with stronger mobs, on carlin the cults, on PH bursters, and surprinsingly those cities only are threatened by orcs, trolls wasp or lizards. finally things like that on mintwallin we have minotaurs lvl 20, which surprisingly in all this years never changed but we also have cults who are at least 10 times stronger. considering the lore of such place those cults doesn't fit on the place at all.
why does exists this discrepancy?
why cipsoft create respawns that produce the same creature products than old mobs but with better rate and better respawn forcing to those old respawns to become worthless? (giant spiders/crystal spiders, vampires, bats, dwarfs, minotaurs, elves, orcs, etc).
Why feels like cipsoft don't want to mess up with the old content at all? when we talk about a trouble, cipsoft come with a solution that mostly is creating some new place with probably new mobs instead of improving the old places, some old and hard access places/mobs are simply useless due that.
With this same train of thoughts, why instead of creating new respawns (specially for low lvl players -200) dont you revamp the old content reworking the old map/mobs? the old map of tibia is huge with long caves and far places that are simply non worthy, feels like tibia is separed into 2 players, those who want to play rpg which takes years playing on old tibia, and those who want to get top, wars, etc with fasters respawn, better loot, better exp, everything easy access and comfortable.
What do you think about Regeneration items/system? food, renegeration rings, shield, etc. those systems feels so outdated that even players from above 200 don't even use them due are "worthless"
What do you think about Potions?
There is any plan to improve the Potion regeneration with a more consistent way to get mana and hp without perma using pots? (specially for EK, those players have to keep spamming pots even the SMP due that).
What do you think about imbuements?
Why Cipsoft created such a game changer?
Considering that due that improvement several respawns become more worthy than intended, There is any plan into turning it more consistent?
What do you think about the looting system?
What do you think about runes?
Do you consider adequate the runes right now? specially aoe runes, SD or even any target damage rune like hmm, lmm, holymm, uh, ih.
New Content Questions
Why,cipsoft keep releasing spawns/mobs that are so profittable? we had some balancing updates where cipsoft said that those respawns were too much profitable either on exp or loot, even separed them per aim, then few months later cipsoft release content that is simply better than the nerfed content prior nerf.
What was the goal for eldritch items? how you feel about the feedback about those items
Why almost all bows have imbuements slot, while various crossbow haven't or have less imbuements in comparison?
What do you think about spears/stars performing against bows/cross with imbuements?